you got to be kidding. how do you take somebody out of the hall when they already are in ?
the way he explained in the paper today, I cant find a disagreement with what he said.
yes i was kidding, see above.
gibbs comments with my add ons:
We did exactly what we wanted to do," Gibbs said. "We were able to stop the clock and get our three plays
(although four would be better) and the packages we wanted against the defense
(but then the Giants also got the defense they wanted out there)."
The left side of the line was late off the ball, Gibbs said, and crowd noise was a factor, although that's generally a problem for the visiting team.
(Pathetic reason/excuse/whatever. Shut up Gibbs. I’m glad the writer added that last part. Gee, ever see a quarterback wave his arms to tell the crowd to be quiet?) "The package that we were in was three wide receivers, and it was a two-minute operation," Gibbs said. "When you go down to that point of the field . . . there are a number of things you can do. You are in nickel [personnel]. That means you have three wide receivers. You could try and quarterback sneak. If you miss the quarterback sneak and you don't get the yards, then you would be spiking it on second down. The other thing you could do is run a [power run]. The risk there is if you don't get it, you have to spike it on second down.
I disagree with this, you dont have to spike at all. There was a minute left. you can sub and probably get your jumbos in there and get a play off before 40 seconds are left. You fail, get up, try again on 2nd, might be able to get another play off with 27 seconds. Third down play with with 14 seconds left. Fourth down play with a second left. Granted I kinda tailored these time to meet my argument. But I remember the Jets O-coordinator saying a couple of years ago, you can throw a 10-15 yard pass and and spike it within 15 seconds of the snap. Its gotta be at least 2 seconds less than that if you get stuffed and dont have to go anywhere. Regardless, you can still get off three running plays and possibly a fourth without spiking it, thats if you WANTED TO RUN FOUR TIMES. All I'm asking for is a pass attempt that, if unsuccessful, stops the clock and gives you three running plays. They brought their jumbos in and passed anyway"The other thing you could do is throw it. If you throw it, you are calling an audible, and you are doing it in a two-minute package. But you are calling an audible on the 2-yard line with three-wide personnel in there
(So? People spread it out all the time at the goal line) . Could you do it? Yes, you could do it. We thought the better thing for us to do is spike the ball on first
(and completely waste a play), get in the package we wanted to get in on the 2-yard line
(same goes for Giants) and then have a chance with three plays
(wouldn’t you have rather had 33% more chances?) to get into the end zone."
I might be nitpicking here over one play, a play that might just as well have resulted in an incompletion, thus rendering it moot. But, wouldnt you want to give yourself EVERY chance to win?